Esports Yearbook 2011 12

Author: Julia Christophers
Publisher: BoD – Books on Demand
ISBN: 3848228726
Size: 44.39 MB
Format: PDF
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This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2.

Esports Yearbook 2013 14

Author: Julia Hiltscher
Publisher: BoD – Books on Demand
ISBN: 3738649816
Size: 46.40 MB
Format: PDF
View: 5349
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This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators.

Esports Yearbook 2015 16

Author: Tobias M. Scholz
Publisher: BoD – Books on Demand
ISBN: 3744800717
Size: 15.30 MB
Format: PDF
View: 1452
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637-653. Salen, K. & Zimmerman, E. (2004). Rules of play: game design
fundamentals. Massachusetts, USA: The MIT Press. Scholz, T.M. (2011). New
Broadcasting Ways in IPTV- The Case of the StarCraft Broadcasting Scene. In
Chris- tophers, J. & Scholz, T.M. (Eds.), eSports Yearbook 2011/2012 (pp.89-105)
. Norderstedt, Deutschland: Books on Demand GmbH. Schwartz, N. (2014). More
people watch eSports than watch the World Series or NBA Finals. USA TODAY
19 May 2014.

The Esports Market And Esports Sponsoring

Author: Julian Heinz Anton Ströh
Publisher: Tectum Wissenschaftsverlag
ISBN: 3828866484
Size: 53.79 MB
Format: PDF
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Gackenbach, J. / Snyder, T. (2012): Play Reality - How Videogames are Chaning
EVERYTHING, Kindle Edition eBook: Glass, B. D. / Maddox,
W. T. / Love, B.C. (2013): Real-Time Strategy Game Training: Emergence of a
Cognitive Flexibility Trait, PLoS ONE 8(8): e70350, available at: http://journals. 10.1371/journal.pone.0070350 [Accesed 25 July
2016] ... (2015): eSports Yearbook 2013/14, Norderstedt: Books on Demand
GmbH, pp.

Transnational Contexts Of Culture Gender Class And Colonialism In Play

Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Size: 68.11 MB
Format: PDF, ePub, Mobi
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Witkowski, Emma. 2009. Probing the Sportiness of eSports. In eSports Yearbook
2009, ed. Julia Christophers, and Tobias Scholz, 53–56. Norderstedt: Books on
Demand. ———. 2012. On the Digital Playing Field and How We “Do Sport” with
Networked Computer Games. Games and Culture 7(5): 349–374. ———. 2013.
Competition and Cooperation. In The Routledge Companion to Video Game
Studies, ed. Mark J.P. Wolf, and Bernard Perron, 158–166. New York, NY:

Planspiele Vernetzung Gestalten

Author: Sebastian Schwägele
Publisher: BoD – Books on Demand
ISBN: 3741225223
Size: 27.59 MB
Format: PDF, Kindle
View: 4906
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and Gaming Association. Bielefeld: W. Bertelsmann Verlag. Kriz, Willy C.;
Puschert, Matthias; Karl, Juliane; Dufter-Weis, Angelika (2004): Effective
Learning through Gaming Simulation Design. In: Shiratori, Rei; Arai, Kioshi; Kato,
Fumitoshi ... In: Percival, F.; Lodge, D.; Saunders, D. (Eds.): The Simulation and
Gaming Yearbook 1993. London: Kogan Page, p. 45-52. Tsuchiya, Shigehisa (
2012): Policy Exercise for Organizational Transformation: A Double-Loop
Learning Perspective.

The International Simulation Gaming Research Yearbook

Author: Danny Saunders,
Publisher: Routledge
ISBN: 1136361715
Size: 26.83 MB
Format: PDF, Mobi
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Preface. It is a great pleasure to have been invited not only to be a keynote
speaker at this year's SAGSET Conference at the University of Glamorgan but
also to write the Preface for this eighth volume of The Simulation and Gaming
Research Yearbook. As we venture forth into this new millennium that will
doubtless bring with it advances in e-learning, e-classrooms and e-teaching,
there could hardly be a more appropriate theme for this Yearbook than that of '
Transition and Change'.

Playing To Win

Author: Thomas P. Oates
Publisher: Indiana University Press
ISBN: 0253015057
Size: 41.90 MB
Format: PDF, Docs
View: 5121
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Nick Taylor, “Play Globally, Act Locally: The Standardization of Pro Halo 3
Gaming,” International Journal of Gender, Science, and Technology 3, no. 1 (
2011): 234. ... Emma Witkowski, “Probing the Sportiness of eSports,” in eSports
Yearbook, 2009, edited by Julia Christophers and Tobias Scholz (Norderstedt,
Germany: Books on Demand, 2009), 55. 54. ... T. L. Taylor, Raising the Stakes:
ESports and the Professionalization of Computer Gaming (Cambridge: MIT Press
, 2012), 3–4. 46.

Year Book Of Sports Medicine 2012

Author: Roy J Shephard
Publisher: Elsevier Health Sciences
ISBN: 032308978X
Size: 33.27 MB
Format: PDF, ePub
View: 1723
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Data were analysed using repeated measures ANOVA with post hoc Tukey tests,
P < 0.05 inferred significance. PS2 limb increased energy expenditure (EE) and
post-exercise blood lactate (BLa) significantly higher (P<0.001) than PS2 hand,
Wii gaming or walking at 5.6 km hÀ1 (EE: 30.3 ±4.9 vs. 4.7 ± 1.1, 22.0± 6.1 and
17.9 ±1.9 kJ hÀ1 kgÀ1; BLa: 2.4 ± 1.5 vs. 1.0 ±0.3, 1.8 ± 0.8 and 0.9 ± 0.2 mmol
LÀ1), playing the PS2 limb raised mean EE over six times greater than PS2 hand.

The Dean In The University Of The Future

Author: Christian Scholz
Publisher: Rainer Hampp Verlag
ISBN: 3866189885
Size: 30.91 MB
Format: PDF, ePub
View: 7299
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He copublishes the bi-annual eSports Yearbook, which is a collected edition
about stories and research in the competitive gaming scene. He also published
in the Thunderbird International ... Schroeck, Michael/Shockley, Rebecca/Smart,
Janet/Romero-Morales Dolores/Tufano, Peter, Analytics: The real-world use of
big data – How innovative enterprises extract value from uncertain data, in: IBM
Global Business Services (2012), 1-20. Serban, Andreea M./Luan, Jing,
Overview of ...